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Flyboy Veteran
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Posted: November 29th, 2009 Post subject: Quest development tool |
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Over the last couple of days, I have been communicating with Christian about the need for a quest development tool. With his permission, I have decided to take up the project of a GUI development environment. This will enable quest makers to visually lay out a quest without ever needing to touch a text editor. After the completed quest has been exported to a text file, it will then be able to be compiled as usual.
At Christian's suggestion, I started this thread for the community discussion and suggestions for the project. Please chip in with any suggestions, questions, or comments. The project will be written in the Java language.
I already have quite a workload with school, etc. but I will work on it as life permits.
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Flyboy Veteran
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Posted: November 29th, 2009 Post subject: Re: Quest development tool |
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Now I'm trying to think of a good name for the project. The two that I've thought of so far are: VisualQuest, and QuestGen. What do you guys think?
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GLI Veteran
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Posted: November 29th, 2009 Post subject: Re: Quest development tool |
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| Flyboy wrote: | | Now I'm trying to think of a good name for the project. The two that I've thought of so far are: VisualQuest, and QuestGen. What do you guys think? |
"Advanced Quest Processor"...  _________________ Genuine Lifelike Individual
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Flyboy Veteran
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Posted: November 29th, 2009 Post subject: Re: Quest development tool |
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That could work, although I don't think that it quite describes the project like VisualQuest does. The goal for the project is to end up with a tool that works equally well with simple and advanced quests, and is completely visual, aka no hand coding needed.
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GLI Veteran
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Posted: November 30th, 2009 Post subject: Re: Quest development tool |
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| Flyboy wrote: | | That could work, although I don't think that it quite describes the project like VisualQuest does. The goal for the project is to end up with a tool that works equally well with simple and advanced quests, and is completely visual, aka no hand coding needed. |
"Advanced Quest Visualisator"...  _________________ Genuine Lifelike Individual
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Noxn Rookie
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Posted: November 30th, 2009 Post subject: Re: Quest development tool |
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VGT - Visual Guest Tool
VGM - Visual Guest Maker
SPTMGFAS - Some Program That Makes Guests For Ascii Sector
Guine1000 (Not Quine)
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Matt_S Experienced
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Posted: November 30th, 2009 Post subject: Re: Quest development tool |
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Privateer: Ascii Quester. _________________ "So I went to the librarian in the biology section and asked her if she could find me a map of the cat."
- Richard Feynman
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Flyboy Veteran
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Posted: November 30th, 2009 Post subject: Re: Quest development tool |
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Thanks for the suggestions, guys. I'll keep those in mind...
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Cthulhu Ace
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Posted: November 30th, 2009 Post subject: Re: Quest development tool |
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Cool, I'm guessing it will be available for mac and linux as well right?
Will the source be available for download as well?
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Javadict Guest
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Posted: November 30th, 2009 Post subject: Re: Quest development tool |
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| Cthulhu wrote: | Cool, I'm guessing it will be available for mac and linux as well right?
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It's java. It can do miracles.
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Flyboy Veteran
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Posted: November 30th, 2009 Post subject: Re: Quest development tool |
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| Cthulhu wrote: | Cool, I'm guessing it will be available for mac and linux as well right?
Will the source be available for download as well? |
Yup. Since Java is interpreted, (not native) it's cross platform. I'm planning on distributing the source with the main program.
EDIT: And besides, since I'm a Linux nut, if Java wasn't cross-platform, it would be available for Linux and maybe Mac/Windows. 
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Flyboy Veteran
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Posted: December 14th, 2009 Post subject: Re: Quest development tool |
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Coding officially started last night. Here's a screenshot:
True, a plain window isn't all that exciting, but hey, all projects start somewhere, right?
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Christian Knudsen Administrator
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Posted: December 14th, 2009 Post subject: Re: Quest development tool |
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I like the minimalism of your approach. 
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Flyboy Veteran
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Posted: December 15th, 2009 Post subject: Re: Quest development tool |
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That's just the beginning.... my end goal is to try to win the World's Worst Minimalist Award. 
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Lancer Experienced
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Posted: December 15th, 2009 Post subject: Re: Quest development tool |
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Do you have the skills to pull this together and just need a little time, or are you learning to program as you go?
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Flyboy Veteran
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Posted: December 15th, 2009 Post subject: Re: Quest development tool |
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A little of both. I know enough Java to do basic stuff. In this case, the logic/math isn't hard, but this project does involve a lot of intermediate level file I/O, plus GUI programming. I know almost nothing about GUI programming, but the only way to learn to program is to program.
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VincentFirePony Ace
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Posted: December 20th, 2009 Post subject: Re: Quest development tool |
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It would be so totally cool to have a quest development tool, I used to love another OLD roguelike called ZZT, where you create entire games using the ZZTOOP language. The one published quest I wrote and the two I was working on (should work on them some more now that college is out for winter break) is as close as I've gottem to actual programming, aside from trying to learn Ruby. _________________ There are only a few good things in life: AS, AS, beer and Hostile Takeover! A<0>V
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Flyboy Veteran
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Posted: December 20th, 2009 Post subject: Re: Quest development tool |
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What's Ruby? I've heard the name, but I know nothing about it.
Update: I've decided on the name: Visual Quest Generator. Thanks for the inspirational name ideas, guys! I've been doing a TON of planning on the internal data structure, and I'm hoping to get coding soon. 
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VincentFirePony Ace
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Posted: December 21st, 2009 Post subject: Re: Quest development tool |
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Ruby was created by a Japanese programmer called "Matz" his last name Matsumoto I believe. Ruby is deceptively easy in appearance and is object oriented in nature. The main website is www.ruby-lang.org. I haven't messed around with it in a good while tho. _________________ There are only a few good things in life: AS, AS, beer and Hostile Takeover! A<0>V
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Flyboy Veteran
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Posted: December 23rd, 2009 Post subject: Re: Quest development tool |
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Update: Tonight I started on programming the data structures. There's still a long way to go, but I think I have a workable plan.
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VincentFirePony Ace
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Posted: December 31st, 2009 Post subject: Re: Quest development tool |
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Keep up the good work flyboy! Look forward to using the visual quest generator... XD _________________ There are only a few good things in life: AS, AS, beer and Hostile Takeover! A<0>V
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Flyboy Veteran
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Posted: December 31st, 2009 Post subject: Re: Quest development tool |
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Thanks! 
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Flyboy Veteran
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Posted: January 14th, 2010 Post subject: Re: Quest development tool |
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Update:
I haven't had much time to work on things lately, but I have been playing with the GUI parts of it. Most of my work time is still going into studying the stuff that I need to know to do this project (mostly GUI stuff). I also have a pretty concrete plan for the actual data manipulation, plus I worked out an icon design that I like in GIMP. Here it is:
I think I should probably make the "V" a little bit bigger to make it more visible in the corner of the window. Needless to say, I used the "standard" AS icon colors.
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Flyboy Veteran
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Posted: May 7th, 2010 Post subject: Re: Quest development tool |
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Well, time for an update! After a fair amount of downtime, I've finally dug in again. I have a basic idea of about what the GUI will look like, and how the editing tools will work. I've done work on both the GUI and data structures.
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VincentFirePony Ace
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Posted: May 7th, 2010 Post subject: Re: Quest development tool |
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Woo woo!!! Keep up the good work! Still working on Java, had to put it down for my finals. One final left and then I can work on it again. _________________ There are only a few good things in life: AS, AS, beer and Hostile Takeover! A<0>V
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