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Quest development tool
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Flyboy
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PostPosted: November 29th, 2009    Post subject: Quest development tool Reply with quote


Over the last couple of days, I have been communicating with Christian about the need for a quest development tool. With his permission, I have decided to take up the project of a GUI development environment. This will enable quest makers to visually lay out a quest without ever needing to touch a text editor. After the completed quest has been exported to a text file, it will then be able to be compiled as usual.

At Christian's suggestion, I started this thread for the community discussion and suggestions for the project. Please chip in with any suggestions, questions, or comments. The project will be written in the Java language.

I already have quite a workload with school, etc. but I will work on it as life permits.
 

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Flyboy
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PostPosted: November 29th, 2009    Post subject: Re: Quest development tool Reply with quote


Now I'm trying to think of a good name for the project. The two that I've thought of so far are: VisualQuest, and QuestGen. What do you guys think?
 

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GLI
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PostPosted: November 29th, 2009    Post subject: Re: Quest development tool Reply with quote


Flyboy wrote:
Now I'm trying to think of a good name for the project. The two that I've thought of so far are: VisualQuest, and QuestGen. What do you guys think?


"Advanced Quest Processor"... Eeeee
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Flyboy
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PostPosted: November 29th, 2009    Post subject: Re: Quest development tool Reply with quote


That could work, although I don't think that it quite describes the project like VisualQuest does. The goal for the project is to end up with a tool that works equally well with simple and advanced quests, and is completely visual, aka no hand coding needed.
 

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GLI
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PostPosted: November 30th, 2009    Post subject: Re: Quest development tool Reply with quote


Flyboy wrote:
That could work, although I don't think that it quite describes the project like VisualQuest does. The goal for the project is to end up with a tool that works equally well with simple and advanced quests, and is completely visual, aka no hand coding needed.


"Advanced Quest Visualisator"... HeHe
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Noxn
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PostPosted: November 30th, 2009    Post subject: Re: Quest development tool Reply with quote


VGT - Visual Guest Tool
VGM - Visual Guest Maker
SPTMGFAS - Some Program That Makes Guests For Ascii Sector
Guine1000 (Not Quine)
 

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Matt_S
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PostPosted: November 30th, 2009    Post subject: Re: Quest development tool Reply with quote


Privateer: Ascii Quester.
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Flyboy
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PostPosted: November 30th, 2009    Post subject: Re: Quest development tool Reply with quote


Thanks for the suggestions, guys. I'll keep those in mind...
 

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Cthulhu
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PostPosted: November 30th, 2009    Post subject: Re: Quest development tool Reply with quote


Cool, I'm guessing it will be available for mac and linux as well right?
Will the source be available for download as well?
 

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Javadict
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PostPosted: November 30th, 2009    Post subject: Re: Quest development tool Reply with quote


Cthulhu wrote:
Cool, I'm guessing it will be available for mac and linux as well right?


It's java. It can do miracles.
 

Flyboy
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PostPosted: November 30th, 2009    Post subject: Re: Quest development tool Reply with quote


Cthulhu wrote:
Cool, I'm guessing it will be available for mac and linux as well right?
Will the source be available for download as well?


Yup. Since Java is interpreted, (not native) it's cross platform. I'm planning on distributing the source with the main program.

EDIT: And besides, since I'm a Linux nut, if Java wasn't cross-platform, it would be available for Linux and maybe Mac/Windows. Eeeee
 

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Flyboy
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PostPosted: December 14th, 2009    Post subject: Re: Quest development tool Reply with quote


Coding officially started last night. Here's a screenshot:



True, a plain window isn't all that exciting, but hey, all projects start somewhere, right?
 

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Christian Knudsen
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PostPosted: December 14th, 2009    Post subject: Re: Quest development tool Reply with quote


I like the minimalism of your approach. Grin
 

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Flyboy
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PostPosted: December 15th, 2009    Post subject: Re: Quest development tool Reply with quote


That's just the beginning.... my end goal is to try to win the World's Worst Minimalist Award. Eeeee
 

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Lancer
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PostPosted: December 15th, 2009    Post subject: Re: Quest development tool Reply with quote


Do you have the skills to pull this together and just need a little time, or are you learning to program as you go?
 

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Flyboy
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PostPosted: December 15th, 2009    Post subject: Re: Quest development tool Reply with quote


A little of both. I know enough Java to do basic stuff. In this case, the logic/math isn't hard, but this project does involve a lot of intermediate level file I/O, plus GUI programming. I know almost nothing about GUI programming, but the only way to learn to program is to program.
 

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VincentFirePony
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PostPosted: December 20th, 2009    Post subject: Re: Quest development tool Reply with quote


It would be so totally cool to have a quest development tool, I used to love another OLD roguelike called ZZT, where you create entire games using the ZZTOOP language. The one published quest I wrote and the two I was working on (should work on them some more now that college is out for winter break) is as close as I've gottem to actual programming, aside from trying to learn Ruby.
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Flyboy
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PostPosted: December 20th, 2009    Post subject: Re: Quest development tool Reply with quote


What's Ruby? I've heard the name, but I know nothing about it.

Update: I've decided on the name: Visual Quest Generator. Thanks for the inspirational name ideas, guys! I've been doing a TON of planning on the internal data structure, and I'm hoping to get coding soon. Happy
 

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VincentFirePony
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PostPosted: December 21st, 2009    Post subject: Re: Quest development tool Reply with quote


Ruby was created by a Japanese programmer called "Matz" his last name Matsumoto I believe. Ruby is deceptively easy in appearance and is object oriented in nature. The main website is www.ruby-lang.org. I haven't messed around with it in a good while tho.
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Flyboy
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PostPosted: December 23rd, 2009    Post subject: Re: Quest development tool Reply with quote


Update: Tonight I started on programming the data structures. There's still a long way to go, but I think I have a workable plan.
 

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VincentFirePony
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PostPosted: December 31st, 2009    Post subject: Re: Quest development tool Reply with quote


Keep up the good work flyboy! Look forward to using the visual quest generator... XD
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Flyboy
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PostPosted: December 31st, 2009    Post subject: Re: Quest development tool Reply with quote


Thanks! Happy
 

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Flyboy
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PostPosted: January 14th, 2010    Post subject: Re: Quest development tool Reply with quote


Update:

I haven't had much time to work on things lately, but I have been playing with the GUI parts of it. Most of my work time is still going into studying the stuff that I need to know to do this project (mostly GUI stuff). I also have a pretty concrete plan for the actual data manipulation, plus I worked out an icon design that I like in GIMP. Here it is:

I think I should probably make the "V" a little bit bigger to make it more visible in the corner of the window. Needless to say, I used the "standard" AS icon colors.
 

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Flyboy
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PostPosted: May 7th, 2010    Post subject: Re: Quest development tool Reply with quote


Well, time for an update! After a fair amount of downtime, I've finally dug in again. I have a basic idea of about what the GUI will look like, and how the editing tools will work. I've done work on both the GUI and data structures.
 

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VincentFirePony
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PostPosted: May 7th, 2010    Post subject: Re: Quest development tool Reply with quote


Woo woo!!! Keep up the good work! Still working on Java, had to put it down for my finals. One final left and then I can work on it again.
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