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wayfaerer Rookie
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Posted: February 26th, 2010 Post subject: Three-way conversations? |
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Hello there.
First off, I want to say that I love all that this game has to offer, even if I've only dropped about three and a half hours of play time into it so far (and I haven't even gotten very far- for some reason my Tarsus has a big sign on it that says "Please blow me up" ).
Anyway, here's my question, and I apologize if it's been addressed already: Is it possible to make a three-way conversation (say between two NPCs and the player)? I know that I can put the character's name before their dialogue, but this would be a much cleaner way of doing it.
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Cthulhu Ace
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Posted: February 26th, 2010 Post subject: Re: Three-way conversations? |
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Have you tried using triggers? I sounds doable, if they both talk to you, but two NPCs talking to each other, that could be tricky. Experiment and see what happens!
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Iltsuger Veteran
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Posted: February 26th, 2010 Post subject: Re: Three-way conversations? |
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Is there a command to make a player talk to a different character? Sort of like, start a conversation right after the first one ends? I can see it going back and forth between them by starting separate conversations each time. Them talking to each other would just be a no-choice dialogue box popping up for each of them talking back and forth, if that's the case. Good question!
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wayfaerer Rookie
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Posted: February 26th, 2010 Post subject: Re: Three-way conversations? |
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Yeah, I was thinking that they would both be talking to the player, but in the dialogue they would be addressing each other. The triggers are a good idea, I imagine I won't use up more than 25 in any given scene, I hope, haha.
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Christian Knudsen Administrator
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Posted: February 27th, 2010 Post subject: Re: Three-way conversations? |
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I can't think of a way to do that with the current system, but I'll definitely like to add it (the player talking to different NPCs in a conversation, and two NPCs talking to each other in a conversation where the player is also involved), but it's gonna take some major re-writing and re-thinking of how both the quest scripting and the internal code will work.
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