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'Shootout at OK Corral' by Flyboy

 
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Rate this quest:
5 - Best
75%
 75%  [ 3 ]
4
25%
 25%  [ 1 ]
3
0%
 0%  [ 0 ]
2
0%
 0%  [ 0 ]
1 - Worst
0%
 0%  [ 0 ]
Total Votes : 4

Topic Starter Message
Christian Knudsen
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PostPosted: June 13th, 2009    Post subject: 'Shootout at OK Corral' by Flyboy Reply with quote


Download

Description: This is the second quest in the series by me. To play this quest, you will first have to complete Kilrathi Intrusion, the first in the series. In this quest, the player is sent on a dangerous commando mission.

Difficulty: Average

(The difficulty is based on completing the quest in a well-equipped Centurion.)
 

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X Leviathan X
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PostPosted: June 13th, 2009    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Playing it now... I'll do a full review of the quest in a few minutes, when I finish the quest.
 

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PostPosted: June 14th, 2009    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Sorry I couldn't do the review yesterday... Heh

I didn't have much time to play last night, and I had to go to sleep. Anyway, this is another great quest Flyboy! I like the "commando" perspective sort of scene. It's simple and straight-forward actually, go to a pirate base and kick pirate butts... Yeah that's about it. Happy

Here's my review (1 being the least, 5 being the greatest)

Plot - 4/5
Not much to say here. Basically, a bartender suggests you visit commander Arbisov. Commander Arbisov askes you to join a raid against a Kamekh, because this is a "last resort" and the rest of the confeds are somewhere else, but that was the last part. This time, commander Arbisov askes you to join a group of commandos and wipe out a gang of pirates.

Creativity/originality - 5/5
Yeah, I think this quest is creative. Happy Well, Ascii Sector isn't all about space combat, so don't forget about the ground combat aspect of the game. It was pretty fun if you ask me.

Dialogue - 5/5
Clear and simple. The dialogue was clear enough that I understood what I had to do right away, which is a great thing.

Gameplay - 5/5
The gameplay is fun. What's more fun than giving innocent pirates a beating?

Difficulty - 4/5
It's too easy, but I gave it a 4/5 anyway because at least the quest isn't impossible to finish... Grin

Overall I give this quest a 5/5. The average is actually 4.6/5, but there isn't an option for that in the poll, now is there? I guess that still counts as a 5, because I have to round it to the nearest ones. I was very bored and had nothing to do at all, so I thought of the idea of reviewing quests in the quest database.
 

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Flyboy
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PostPosted: June 15th, 2009    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Thanks for the rating! I have one question about your "gameplay" rating..... how can pirates be innocent? Eeeee
 

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PostPosted: June 21st, 2009    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Well uhmm... I guess they never did anything to you in the first place, I don't know haha. Tongue
 

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Quaker2k9
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PostPosted: August 2nd, 2009    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


I like both of your quests! Though I think the ground fighting was a bit easy.

Are there more quests from you coming? I'd like to do more jobs for the Commander.
 

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Flyboy
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PostPosted: August 2nd, 2009    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Absolutely! I'm still working on #3, I'm hoping to get it finished soon.
 

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Quaker2k9
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PostPosted: August 5th, 2009    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Replayed this quest today...

One thing I didn't realize the first time, and now took advantage of, is that this quest is ideal for newbie players like myself to go visit the pirate base. If you have a weak ship, the two escorts will help you a lot in getting there. Getting out of the system again after the mission is a bit tougher, but if the pirates attacking you after launching are defeated, then the next encounter in the asteroid field can be avoided by navigating around the nav point.

Engaging in a few old-fashioned knife fights and buying some sweet hidden compartments is really worthwile.
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Flyboy
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PostPosted: August 5th, 2009    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Hmm... I never realized that. Just out of curiosity, what weapon were you using in the quest?
 

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Quaker2k9
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PostPosted: August 5th, 2009    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


On the base? Auto-Laser Gun. But after the gangsters were finished, I took some time to enjoy myself...
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Flyboy
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PostPosted: August 5th, 2009    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Gotcha. Yeah, pirate bases are fun that way...
 

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Windmill_Man
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PostPosted: March 16th, 2010    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Much better than the first! I enjoyed it. Makes one feel all warm in fuzzy inside when one pops a pulse round right between the eyes of a gang leader...

I actually had to restart a couple times. Mainly because I also had a fixer mission there. I had to kill some guy who was protected by three bodyguards. Regardless, the commandos came in handy Wink.
 

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Flyboy
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PostPosted: March 17th, 2010    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Glad you liked it! Grin
 

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Windmill_Man
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PostPosted: March 17th, 2010    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Looking forward to the third installment. Yes
 

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Flyboy
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PostPosted: March 17th, 2010    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Good! I'll have to go back and see where I was on that... it's been a long time since I've had a chance to work on more quests. Which reminds me that I have to get going on the VQG project.
 

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Windmill_Man
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PostPosted: March 17th, 2010    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


VQG? Confused

I like the idea of a tutorial quest. I definitely know how to play this game... and I did not need a tutorial to do it. I like tutorials though. Best way to learn how to play something... actually play it. If VincentFirePony finished his or someone else made one, I would definitely play it. Yes

I'm weird like that. Eeeee
 

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Cthulhu
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PostPosted: March 17th, 2010    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


VQG is the next "thing", haven't you heard? Lol
It's a GUI/editor? for making Quests, that Flyboy has gracefully taken upon himself to engineer.
Looking forward to testing/trying it. Don't give up! Happy
 

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Windmill_Man
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PostPosted: March 17th, 2010    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


Sounds neat. I might give it a go. Happy
 

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VincentFirePony
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PostPosted: March 17th, 2010    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


go flyboy go flyboy go!
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Flyboy
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PostPosted: March 18th, 2010    Post subject: Re: 'Shootout at OK Corral' by Flyboy Reply with quote


I have no intentions of giving up, it's just that school has been very heavy, and plus since I was previously planning on using a not-very-well documented Java graphing library for the visualisation, I haven't put much time into the project yet.But I'm hoping to start some real coding on it soon.
 

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